not a lot to actually say about Vengeful Gorguls. Or if you want a Gorgul-y unit and it's important it's susceptible to mental effects (Maybe you want to slap Berserk on it, I dunno), then living Gorguls. But broadly? They play very similarly, other than Gorguls potentially getting extra turns from Bloodlust while Vengeful Gorguls can toss out a no-retaliation splash melee attack without needing to lose half their numbers and all. Or if you want a Gorgul-y unit and it's really important it's immune to mental effects Vengeful Gorguls. (It doesn't work on Vengeful Gorguls) Or if you want a Gorgul-y unit but you'd like it to be strongly resistant to Poison and/or hold up better against Ice damage, then Vengeful Gorguls are the way to go. If you're wanting to run a more regular Lizardmen army that includes Gorguanas, the living Gorguls are the way to go, especially if you're wanting to use Whisper of the Creator. If you're wanting a Gorgul sort of unit while you're running Undead, assuming you haven't maxed Persuasion already, then Vengeful Gorguls are the way to go. They're probably a little better than Gorguls if each is looked at in isolation, but in real terms you'll mostly care about what the rest of your army is. Vengeful Gorguls are perfectly good units, but they're not particularly new. And of course their resistance setup is overall better, with a weaker weakness, stronger Physical and Poison resistances, and one more positive resistance overall. And the standard Undead Lizardmen traits, of course.Īlso note that, curiously, they have 2 less Attack but 2 more Defense compared to Gorguls. (Due to a bug, but shhh) And get rid of the insanely aggressive Bloodlust in favor of Vengeful and Tireless Warrior. And remove the need to die horribly before you can perform a spin attack, but also remove the Bleeding infliction. and its description doesn't mention this intended quality, so the lack doesn't look like a bug from the perspective of playing the game.Īnyway, basically take a Gorgul, make it less blazingly fast in turn order, but make it overall a beefier fighter. Note that a rather funny bug is that Ritual Dance is, like Bloody Madness, actually supposed to inflict Bleeding, but is bugged so this doesn't happen.
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